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Holy Cross Catholic

Primary School

Building relationships with God and each other,
working hard in faith and hope to give our best in all things.

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Building relationships with God and each other,
working hard in faith and hope to give our best in all things.

Computing Skills Progression

Computing Skills Overview

 

 

Year 1

Year 2

Year 3

Year 4

Year 5

Year 6

Coding and computational thinking

To sort items using a range of criteria.

To sort items on the computer using the ‘Grouping’ activities.

To compare the effects of adhering strictly to instructions to completing tasks without complete instructions.

To follow and create simple instructions on the computer.

To consider how the order of instructions affects the result.

To understand the functionality of the direction keys.

To understand how to create and debug a set of instructions (algorithm).

To use the additional direction keys as part of an algorithm.

To understand how to change and extend the algorithm list.

To create a longer algorithm for an activity.

To set challenges for peers.

 To understand what coding means.

To use design mode to set up a scene.

To add characters.

To use code blocks to make the character perform actions.

To use collision detection.

To save and share work.

To know the save, print, open and new icon.

 To understand what an algorithm is.

To design algorithms and then code them.

To compare different object types.

To use the repeat command.

To use the timer command.

To know what debugging is and debug programs.

To design algorithms using flowcharts.

To design an algorithm that represents a physical system and code this representation.

To use selection in coding with the ‘if’ command.

To understand and use variables in 2Code.

To deepen understanding of the different between timers and repeat commands.

To use selection in coding with the ‘if/else’ command.

To understand and use variables in 2Code.

To use flowcharts for design of algorithms including selection.

To use the ‘repeat until’ with variables to determine the repeat.

To learn about and use computational thinking terms decomposition and abstraction.

 To learn the structure of the coding language of Logo.

To input simple instructions in Logo.

Using 2Logo to create letter shapes.

To use the Repeat function in Logo to create shapes.

To use and build procedures in Logo.

To represent a program design and algorithm.

To create a program that simulates a physical system using decomposition.

To explore string and text variable types so that the most appropriate can be used in programs.

To use the Launch command in 2Code Gorilla

To program a playable game with timers and scorepad.

To know what the terms binary and denary mean and how they relate to the number system, the digital system and the terms base-10 and base-2

To relate binary to the on and off states of electrical switches.

To convert numbers from decimal to binary.

To convert numbers from binary to decimal.

To represent states of object in their own program using binary.

To use the program design process, including flowcharts, to develop algorithms for more complex programs using and understanding of abstraction and decomposition to define the important aspects of the program.

To code, test and debug from these designs.

 To find out what a text adventure is.

To plan a story adventure.

To make a story-based adventure.

To introduce map-based text adventures.

To code a map-based text adventure.

To use functions and tabs in 2Code to improve the quality of the code.

To code user interactivity using input functions.

Spreadsheets

 To know what a spreadsheet program looks like.

How to open 2Calculate.

How to enter data into spreadsheet cells.

To use 2Calculate image tools to add clipart to cells.

To use 2Calculate control tools: lock, move cell, speak and count.

To use 2Calculate image, lock, move cell, speak and count tools to make a counting machine.

To learn how to copy and paste in 2Calculate.

To use the totalling tools.

To use a spreadsheet for money calculations.

To use the 2Calculate equals tool to check calculations.

To use 2Calculate to collect data and produce a graph.

To use the symbols more than, less than and equal to, to compare values.

To use 2Calculate to collect data and produce a variety of graphs.

To use the advanced mode of 2Calculate to learn about cell references.

 Formatting cells as currency, percentage, decimal to different decimal places or fraction.

Using the formula wizard to calculate averages.

Combining tools to make spreadsheet activities such as timed times tables tests.

Using a spreadsheet to model a real-life situation.

To add a formula to a cell to automatically make a calculation in that cell.

Using the formula wizard to add a formula to a cell to automatically make a calculation in that cell.

To copy and paste within 2Calculate.

Using 2Calculate tools to test a hypothesis.

To add a formula to a cell to automatically make a calculation in that cell.

Using a spreadsheet to model a real-life situation and answer questions.

To use a spreadsheet to investigate the probability of the results of throwing many dice.

Using the formula wizard to add a formula to a cell to automatically make a calculation in that cell.

To create graphs showing the data collected.

To type in a formula for a cell to automatically make a calculation in that cell.

Using a spreadsheet to create computational models and answer questions.

Internet and Email and Online Safety

 

To know how to refine searches using the Search tool.

To use digital technology to share work on Purple Mash to communicate and connect with others locally.

To have some knowledge and understanding about sharing more globally on the Internet.

To introduce Email as a communication tool using 2Respond simulations.

To understand how we should talk to others in an online situation.

To open and send simple online communications in the form of email.

To understand that information put online leaves a digital footprint or trail.

To identify the steps that can be taken to keep personal data and hardware secure.

To understand the terminology associated with searching.

To gain a better understanding of searching on the Internet.

To create a leaflet to help someone search for information on the Internet.

 To know what makes a safe password.

Methods for keeping passwords safe.

To understand how the Internet can be used in effective communication.

To understand how a blog can be used to communicate with a wider audience.

To consider the truth of the content of websites.

To learn about the meaning of age restrictions symbols on digital media and devices.

To think about different methods of communication.

To open and respond to an email using an address book.

To learn how to use email safely.

To add an attachment to an email.

To explore a simulated email scenario.

To locate information on the search results page.

To use search effectively to find out information.

To assess whether an information source is true and reliable.

To understand how children can protect themselves from online identity theft.

Understand that information put online leaves a digital footprint or trail and that this can aid identity theft.

To Identify the risks and benefits of installing software including apps.

To understand that copying the work of others and presenting it as their own is called 'plagiarism' and to consider the consequences of plagiarism.

To identify appropriate behaviour when participating or contributing to collaborative online projects for learning.

To identify the positive and negative influences of technology on health and the environment.

To understand the importance of balancing game and screen time with other parts of their lives.

To gain a greater understanding of the impact that sharing digital content can have.

To review sources of support when using technology and children’s responsibility to one another in their online behaviour.

To know how to maintain secure passwords.

To understand the advantages, disadvantages, permissions and purposes of altering an image digitally and the reasons for this.

To be aware of appropriate and inappropriate text, photographs and videos and the impact of sharing these online.

To learn about how to reference sources in their work

To search the Internet with a consideration for the reliability of the results of sources to check validity and understand the impact of incorrect information.

 

Art and Design

To introduce e-books and the 2Create a Story tool.

To add animation to a story.

To add sound to a story, including voice recording and music the children have composed.

To work on a more complex story, including adding backgrounds and copying and pasting pages.

To share e-books on a class display board.

 To learn the functions of the 2Paint a Picture tool.

To learn about and recreate the Impressionist style of art (Monet, Degas, Renoir).

To recreate Pointillist art and look at the work of pointillist artists such as Seurat.

To learn about the work of Piet Mondrian and recreate the style using the lines template.

To learn about the work of William Morris and recreate the style using the patterns template.

 

 

To know what the 2Design and Make tool is for.

To have explored the different viewpoints in 2Design and Make whilst designing a building.

To have adapted one of the vehicle models by moving the points to alter the shape of the vehicle while still maintaining its form.

To have explored how to edit the polygon 3D models to design a 3D model for a purpose.

To have refined one of their designs to prepare it for printing.

To have printed their design as a 2D net and then created a 3D model.

To have explored the possibilities of 3D printing.

To set the scene.

To create the game environment.

To create the game quest.

To finish and share the game.

To evaluate their and peers’ games.

 To set the scene.

To create the game environment.

To create the game quest.

To finish and share the game.

To evaluate their and peers’ games.

 

Music

 

To make music digitally using 2Sequence.

To explore, edit and combine sounds using 2Sequence.

To edit and refine composed music.

To think about how music can be used to express feelings and create tunes which depict feelings.

To upload a sound from a bank of sounds into the Sounds section.

To record and upload environmental sounds into Purple Mash.

To use these sounds to create tunes in 2Sequence.

 

 

 

 

Databases

 To understand that data can be represented in picture format.

To contribute to a class pictogram.

To use a pictogram to record the results of an experiment.

To learn about data handling tools that can give more information than pictograms.

To use yes/no questions to separate information.

To construct a binary tree to identify items.

To use 2Question (a binary tree database) to answer questions.

To use a database to answer more complex search questions.

To use the Search tool to find information.

To enter data into a graph and answer questions.

To solve an investigation and present the results in graphic form.

 To sort objects using just ‘yes’ or ‘no’ questions.

To complete a branching database using 2Question.

To create a branching database of the children’s choice.

 To discuss what makes a good animated film or cartoon.

To learn how animations are created by hand.

To find out how 2Animate can be created in a similar way using the computer.

To learn about onion skinning in animation.

To add backgrounds and sounds to animations.

To be introduced to ‘stop motion’ animation.

To share animation on the class display board and by blogging.

To understand the different ways to search a database.

To search a database in order to answer questions correctly.

To have designed an avatar for a class database.

To have successfully entered information into a class database.

To create their own database on a chosen topic.

To add records to their database.

To know what a database field is and can correctly add field information.

To understand how to word questions so that they can be effectively answered using a search of their database.

 

 

Writing and Presentation

 

To explore how a story can be presented in different ways.

To make a quiz about a story or class topic.

To make a fact file on a non-fiction topic.

To make a presentation to the class.

To introduce typing terminology.

To understand the correct way to sit at the keyboard.

To learn how to use the home, top and bottom row keys.

To practice typing with the left and right hand.

To explore how font size and style can affect the impact of a text.

To use a simulated scenario to produce a news report.

To use a simulated scenario to write for a community campaign.

To understand the need for visual representation when generating and discussing complex ideas.

To understand and use the correct vocabulary when creating a concept map.

To create a concept map.

To understand how a concept map can be used to retell stories and present information.

To create a collaborative concept map and present this to an audience.

To identify the purpose of writing a blog.

To identify the features of successful blog writing.

To plan the theme and content for a blog.

To understand how to write a blog.

To consider the effect upon the audience of changing the visual properties of the blog.

To understand the importance of regularly updating the content of a blog.

To understand how to contribute to an existing blog.

To understand how and why blog posts are approved by the teacher.

To create a picture-based quiz for young children.

To learn how to use the question types within 2Quiz.

To explore the grammar quizzes.

To make a quiz that requires the player to search a database.

Communication and Networks

To log in safely.

To learn how to find saved work.

To learn how to search to find resources.

To become familiar with the icons and types of resources available.

To start to add pictures and text to work.

To explore different resources.

To learn how to open, save and print.

To understand the importance of logging out.

To walk around the local community and find examples of where technology is used.

To record examples of technology outside school.

 

To consider what simulations are.

To explore a simulation.

To analyse and evaluate a simulation.

To understand the different parts that make up a computer.

To recall the different parts that make up a computer.

 

To learn about what the Internet consists of.

To find out what a LAN and a WAN are.

To find out how the Internet is accessed in school.

To research and find out about the age of the Internet.

To think about what the future might hold.

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